“We are taking a lean startup approach to game development.” says CEO Brad Mills, “we encourage our team come up with their own ideas, rapidly prototype the concept, get it to a stable version 1, and put it on the Apple AppStore to see if people like it!
If we get some good feedback and good metrics, we will focus more attention and resources towards that project, if not, we move on to the next project. This cuts down our development cycles from 6 months to release a completely polished app that might flop, to 1-2 weeks to release a slightly Social app that might flop. Its about getting through the turds to find the truffles.”
Slightly Social’s new Zombie Game takes place in a fictional metropolis town located somewhere in post apocalyptic North America. The player takes on a roll where he must fight for survival to save his Zombie girlfriend.
Armed with a shotgun, or any of the game’s other six zombie destroying weapons, which you can purchase with real money a la the free game model, you take on wave after wave of Zombies in unlimited levels.